Program Listing for File ball.hxx¶
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/*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* The ACME project *
* *
* Copyright (c) 2020, Davide Stocco and Enrico Bertolazzi. *
* *
* The ACME project and its components are supplied under the terms of *
* the open source BSD 2-Clause License. The contents of the ACME *
* project and its components may not be copied or disclosed except in *
* accordance with the terms of the BSD 2-Clause License. *
* *
* URL: https://opensource.org/licenses/BSD-2-Clause *
* *
* Davide Stocco *
* Department of Industrial Engineering *
* University of Trento *
* e-mail: davide.stocco@unitn.it *
* *
* Enrico Bertolazzi *
* Department of Industrial Engineering *
* University of Trento *
* e-mail: enrico.bertolazzi@unitn.it *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*/
#pragma once
#ifndef INCLUDE_ACME_BALL_HXX
#define INCLUDE_ACME_BALL_HXX
#include "aabb.hxx"
#include "point.hxx"
namespace acme
{
/*\
| _ _ _
| | |__ __ _| | |
| | '_ \ / _` | | |
| | |_) | (_| | | |
| |_.__/ \__,_|_|_|
|
\*/
class ball : public entity
{
private:
real m_radius = QUIET_NAN;
point m_center = NAN_POINT;
public:
ball(ball const &) = default;
ball(ball &&) = default;
ball & operator=(const ball &) = default;
ball & operator=(ball &&) = default;
~ball(void) override = default;
ball(void);
ball(
real radius,
real center_x,
real center_y,
real center_z
);
ball(
real radius,
point const & center
);
bool
isApprox(
ball const & ball_in,
real tolerance = EPSILON
) const;
real const &
radius(void)
const;
real &
radius(void);
point const &
center(void)
const;
point &
center(void);
real
area(void)
const;
real
volume(void)
const;
void
translate(
vec3 const & vector_in
) override;
void
transform(
affine const & affine_in
) override;
bool
isInside(
point const & point_in,
real tolerance = EPSILON
) const;
bool
isDegenerated(
real tolerance = EPSILON
) const override;
inline
integer
level(void)
const override
{
return integer(9);
}
inline
std::string
type(void)
const override
{
return "ball";
}
inline
bool
isNone(void)
const override
{
return false;
}
inline
bool
isPoint(void)
const override
{
return false;
}
inline
bool
isLine(void)
const override
{
return false;
}
inline
bool
isRay(void)
const override
{
return false;
}
inline
bool
isPlane(void)
const override
{
return false;
}
inline
bool
isSegment(void)
const override
{
return false;
}
inline
bool
isTriangle(void)
const override
{
return false;
}
inline
bool
isDisk(void)
const override
{
return false;
}
inline
bool
isBall(void)
const override
{
return true;
}
inline
bool
isClampable(void)
const override
{
return true;
}
inline
bool
isNonClampable(void)
const override
{
return false;
}
bool
clamp(
vec3 & min,
vec3 & max
) const override;
bool
clamp(
real & min_x,
real & min_y,
real & min_z,
real & max_x,
real & max_y,
real & max_z
) const override;
}; // class ball
static ball const & NAN_BALL = * new ball(QUIET_NAN, NAN_POINT);
static ball & DUMMY_BALL = * new ball(NAN_BALL);
} // namespace acme
#endif