Program Listing for File none.hxx¶
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/*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* The ACME project *
* *
* Copyright (c) 2020, Davide Stocco and Enrico Bertolazzi. *
* *
* The ACME project and its components are supplied under the terms of *
* the open source BSD 2-Clause License. The contents of the ACME *
* project and its components may not be copied or disclosed except in *
* accordance with the terms of the BSD 2-Clause License. *
* *
* URL: https://opensource.org/licenses/BSD-2-Clause *
* *
* Davide Stocco *
* Department of Industrial Engineering *
* University of Trento *
* e-mail: davide.stocco@unitn.it *
* *
* Enrico Bertolazzi *
* Department of Industrial Engineering *
* University of Trento *
* e-mail: enrico.bertolazzi@unitn.it *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*/
#pragma once
#ifndef INCLUDE_ACME_NONE_HXX
#define INCLUDE_ACME_NONE_HXX
#include "point.hxx"
namespace acme
{
/*\
|
| _ __ ___ _ __ ___
| | '_ \ / _ \| '_ \ / _ \
| | | | | (_) | | | | __/
| |_| |_|\___/|_| |_|\___|
|
\*/
class none : public entity
{
public:
none(none const &) = default;
none(none &&) = default;
none & operator=(const none &) = default;
none & operator=(none &&) = default;
~none(void) override = default;
none(void);
void
translate(
vec3 const & vector_in
) override;
void
transform(
affine const & affine_in
) override;
bool
isDegenerated(
real /*tolerance = EPSILON*/
) const override
{
return true;
};
inline
integer
level(void)
const override
{
return integer(0);
}
inline
std::string
type(void)
const override
{
return "none";
}
inline
bool
isNone(void)
const override
{
return true;
}
inline
bool
isPoint(void)
const override
{
return false;
}
inline
bool
isLine(void)
const override
{
return false;
}
inline
bool
isRay(void)
const override
{
return false;
}
inline
bool
isPlane(void)
const override
{
return false;
}
inline
bool
isSegment(void)
const override
{
return false;
}
inline
bool
isTriangle(void)
const override
{
return false;
}
inline
bool
isDisk(void)
const override
{
return false;
}
inline
bool
isBall(void)
const override
{
return false;
}
inline
bool
isClampable(void)
const override
{
return false;
}
inline
bool
isNonClampable(void)
const override
{
return false;
}
bool
clamp(
vec3 & min,
vec3 & max
) const override;
bool
clamp(
real & min_x,
real & min_y,
real & min_z,
real & max_x,
real & max_y,
real & max_z
) const override;
}; // class none
static none & DUMMY_NONE = * new none();
} // namespace acme
#endif