Program Listing for File plane.hxx¶
↰ Return to documentation for file (src/acme/plane.hxx
)
/*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* The ACME project *
* *
* Copyright (c) 2020, Davide Stocco and Enrico Bertolazzi. *
* *
* The ACME project and its components are supplied under the terms of *
* the open source BSD 2-Clause License. The contents of the ACME *
* project and its components may not be copied or disclosed except in *
* accordance with the terms of the BSD 2-Clause License. *
* *
* URL: https://opensource.org/licenses/BSD-2-Clause *
* *
* Davide Stocco *
* Department of Industrial Engineering *
* University of Trento *
* e-mail: davide.stocco@unitn.it *
* *
* Enrico Bertolazzi *
* Department of Industrial Engineering *
* University of Trento *
* e-mail: enrico.bertolazzi@unitn.it *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*/
#pragma once
#ifndef INCLUDE_ACME_PLANE_HXX
#define INCLUDE_ACME_PLANE_HXX
#include "point.hxx"
namespace acme
{
/*\
| _
| _ __ | | __ _ _ __ ___
| | '_ \| |/ _` | '_ \ / _ \
| | |_) | | (_| | | | | __/
| | .__/|_|\__,_|_| |_|\___|
| |_|
\*/
class plane : public entity
{
private:
point m_origin = NAN_POINT;
vec3 m_normal = NAN_VEC3;
public:
plane(plane const &) = default;
plane(plane &&) = default;
plane & operator=(const plane &) = default;
plane & operator=(plane &&) = default;
~plane(void) override = default;
plane(void);
plane(
real origin_x,
real origin_y,
real origin_z,
real normal_x,
real normal_y,
real normal_z
);
plane(
point const & origin,
vec3 const & normal
);
bool
isApprox(
plane const & plane_in,
real tolerance = EPSILON
) const;
point const &
origin(void)
const;
point &
origin(void);
vec3 const &
normal(void)
const;
vec3 &
normal(void);
vec3
unitNormal(void)
const;
void
normalize(void);
real
d(void)
const;
real
distance(
point const & point_in
) const;
real
squaredDistance(
point const & point_in
) const;
real
signedDistance(
point const & point_in
) const;
void
reverse(void);
void
translate(
vec3 const & vector_in
) override;
void
transform(
affine const & affine_in
) override;
bool
isInside(
point const & point_in,
real tolerance = EPSILON
) const;
bool
isDegenerated(
real tolerance = EPSILON
) const override;
inline
integer
level(void)
const override
{
return integer(5);
}
inline
std::string
type(void)
const override
{
return "plane";
}
inline
bool
isNone(void)
const override
{
return false;
}
inline
bool
isPoint(void)
const override
{
return false;
}
inline
bool
isLine(void)
const override
{
return false;
}
inline
bool
isRay(void)
const override
{
return false;
}
inline
bool
isPlane(void)
const override
{
return true;
}
inline
bool
isSegment(void)
const override
{
return false;
}
inline
bool
isTriangle(void)
const override
{
return false;
}
inline
bool
isDisk(void)
const override
{
return false;
}
inline
bool
isBall(void)
const override
{
return false;
}
inline
bool
isClampable(void)
const override
{
return false;
}
bool
isNonClampable(void)
const override
{
return true;
}
bool
clamp(
vec3 & min,
vec3 & max
) const override;
bool
clamp(
real & min_x,
real & min_y,
real & min_z,
real & max_x,
real & max_y,
real & max_z
) const override;
}; // class plane
static plane const & NAN_PLANE = * new plane(NAN_POINT, NAN_VEC3);
static plane & DUMMY_PLANE = * new plane(NAN_POINT, NAN_VEC3);
} // namespace acme
#endif