Program Listing for File ray.hxx¶
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/*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* The ACME project *
* *
* Copyright (c) 2020, Davide Stocco and Enrico Bertolazzi. *
* *
* The ACME project and its components are supplied under the terms of *
* the open source BSD 2-Clause License. The contents of the ACME *
* project and its components may not be copied or disclosed except in *
* accordance with the terms of the BSD 2-Clause License. *
* *
* URL: https://opensource.org/licenses/BSD-2-Clause *
* *
* Davide Stocco *
* Department of Industrial Engineering *
* University of Trento *
* e-mail: davide.stocco@unitn.it *
* *
* Enrico Bertolazzi *
* Department of Industrial Engineering *
* University of Trento *
* e-mail: enrico.bertolazzi@unitn.it *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*/
#pragma once
#ifndef INCLUDE_ACME_RAY_HXX
#define INCLUDE_ACME_RAY_HXX
#include "point.hxx"
namespace acme
{
/*\
|
| _ __ __ _ _ _
| | '__/ _` | | | |
| | | | (_| | |_| |
| |_| \__,_|\__, |
| |___/
\*/
class ray : public entity
{
private:
point m_origin = NAN_POINT;
vec3 m_direction = NAN_VEC3;
public:
ray(ray const &) = default;
ray(ray &&) = default;
ray & operator=(const ray &) = default;
ray & operator=(ray &&) = default;
~ray(void) override = default;
ray(void);
ray(
real origin_x,
real origin_y,
real origin_z,
real direction_x,
real direction_y,
real direction_z
);
ray(
point const & origin,
vec3 const & direction
);
bool
isApprox(
ray const & ray_in,
real tolerance = EPSILON
) const;
point const &
origin(void)
const;
vec3 const &
direction(void)
const;
point &
origin(void);
vec3 &
direction(void);
void
normalize(void);
vec3
toVector(void)
const;
vec3
toUnitVector(void)
const;
void
reverse(void);
void
translate(
vec3 const & vector
) override;
void
transform(
affine const & affine_in
) override;
bool
isInside(
point const & point_in,
real tolerance = EPSILON
) const;
bool
isDegenerated(
real tolerance = EPSILON
) const override;
inline
integer
level(void)
const override
{
return integer(4);
}
inline
std::string
type(void)
const override
{
return "ray";
}
inline
bool
isNone(void)
const override
{
return false;
}
inline
bool
isPoint(void)
const override
{
return false;
}
inline
bool
isLine(void)
const override
{
return false;
}
inline
bool
isRay(void)
const override
{
return true;
}
inline
bool
isPlane(void)
const override
{
return false;
}
inline
bool
isSegment(void)
const override
{
return false;
}
inline
bool
isTriangle(void)
const override
{
return false;
}
inline
bool
isDisk(void)
const override
{
return false;
}
inline
bool
isBall(void)
const override
{
return false;
}
inline
bool
isClampable(void)
const override
{
return false;
}
inline
bool
isNonClampable(void)
const override
{
return true;
}
bool
clamp(
vec3 & min,
vec3 & max
) const override;
bool
clamp(
real & min_x,
real & min_y,
real & min_z,
real & max_x,
real & max_y,
real & max_z
) const override;
}; // class ray
static ray const & NAN_RAY = * new ray(NAN_POINT, NAN_VEC3);
static ray & DUMMY_RAY = * new ray(NAN_POINT, NAN_VEC3);
} // namespace acme
#endif