Program Listing for File segment.hxx¶
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/*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* The ACME project *
* *
* Copyright (c) 2020, Davide Stocco and Enrico Bertolazzi. *
* *
* The ACME project and its components are supplied under the terms of *
* the open source BSD 2-Clause License. The contents of the ACME *
* project and its components may not be copied or disclosed except in *
* accordance with the terms of the BSD 2-Clause License. *
* *
* URL: https://opensource.org/licenses/BSD-2-Clause *
* *
* Davide Stocco *
* Department of Industrial Engineering *
* University of Trento *
* e-mail: davide.stocco@unitn.it *
* *
* Enrico Bertolazzi *
* Department of Industrial Engineering *
* University of Trento *
* e-mail: enrico.bertolazzi@unitn.it *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*/
#pragma once
#ifndef INCLUDE_ACME_SEGMENT_HXX
#define INCLUDE_ACME_SEGMENT_HXX
#include "aabb.hxx"
#include "point.hxx"
namespace acme
{
/*\
| _
| ___ ___ __ _ _ __ ___ ___ _ __ | |_
| / __|/ _ \/ _` | '_ ` _ \ / _ \ '_ \| __|
| \__ \ __/ (_| | | | | | | __/ | | | |_
| |___/\___|\__, |_| |_| |_|\___|_| |_|\__|
| |___/
\*/
class segment : public entity
{
private:
point m_vertex[2] = {NAN_POINT, NAN_POINT};
public:
segment(segment const &) = default;
segment(segment &&) = default;
segment & operator=(const segment &) = default;
segment & operator=(segment &&) = default;
~segment(void) override = default;
segment(void);
segment(
real vertex0_x,
real vertex0_y,
real vertex0_z,
real vertex1_x,
real vertex1_y,
real vertex1_z
);
segment(
point const & vertex0,
point const & vertex1
);
segment(
point const vertex[2]
);
bool
isApprox(
segment const & segment_in,
real tolerance = EPSILON
) const;
point
centroid(void)
const;
point const &
vertex(
integer i
) const;
point &
vertex(
integer i
);
point const &
operator[](
integer i
) const;
point &
operator[](
integer i
);
vec3
toVector(void)
const;
vec3
toUnitVector(void)
const;
void
swap(void);
real
length(void)
const;
void
translate(
vec3 const & vector_in
) override;
void
transform(
affine const & affine_in
) override;
bool
isInside(
point const & point_in,
real tolerance = EPSILON
) const;
bool
isDegenerated(
real tolerance = EPSILON
) const override;
inline
integer
level(void)
const override
{
return integer(6);
}
inline
std::string
type(void)
const override
{
return "segment";
}
inline
bool
isNone(void)
const override
{
return false;
}
inline
bool
isPoint(void)
const override
{
return false;
}
inline
bool
isLine(void)
const override
{
return false;
}
inline
bool
isRay(void)
const override
{
return false;
}
inline
bool
isPlane(void)
const override
{
return false;
}
inline
bool
isSegment(void)
const override
{
return true;
}
inline
bool
isTriangle(void)
const override
{
return false;
}
inline
bool
isDisk(void)
const override
{
return false;
}
inline
bool
isBall(void)
const override
{
return false;
}
inline
bool
isClampable(void)
const override
{
return true;
}
inline
bool
isNonClampable(void)
const override
{
return false;
}
bool
clamp(
vec3 & min,
vec3 & max
) const override;
bool
clamp(
real & min_x,
real & min_y,
real & min_z,
real & max_x,
real & max_y,
real & max_z
) const override;
}; // class segment
static segment const & NAN_SEGMENT = * new segment(NAN_POINT, NAN_POINT);
static segment & DUMMY_SEGMENT = * new segment(NAN_POINT, NAN_POINT);
} // namespace acme
#endif