Program Listing for File triangle.hxx

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/*
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 *                                                                     *
 * The ACME project                                                    *
 *                                                                     *
 * Copyright (c) 2020, Davide Stocco and Enrico Bertolazzi.            *
 *                                                                     *
 * The ACME project and its components are supplied under the terms of *
 * the open source BSD 2-Clause License. The contents of the ACME      *
 * project and its components may not be copied or disclosed except in *
 * accordance with the terms of the BSD 2-Clause License.              *
 *                                                                     *
 * URL: https://opensource.org/licenses/BSD-2-Clause                   *
 *                                                                     *
 *    Davide Stocco                                                    *
 *    Department of Industrial Engineering                             *
 *    University of Trento                                             *
 *    e-mail: davide.stocco@unitn.it                                   *
 *                                                                     *
 *    Enrico Bertolazzi                                                *
 *    Department of Industrial Engineering                             *
 *    University of Trento                                             *
 *    e-mail: enrico.bertolazzi@unitn.it                               *
 *                                                                     *
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*/


#pragma once
#ifndef INCLUDE_ACME_TRIANGLE_HXX
#define INCLUDE_ACME_TRIANGLE_HXX

#include "aabb.hxx"
#include "point.hxx"
#include "plane.hxx"
#include "segment.hxx"

namespace acme
{

  /*\
   |   _        _                   _
   |  | |_ _ __(_) __ _ _ __   __ _| | ___
   |  | __| '__| |/ _` | '_ \ / _` | |/ _ \
   |  | |_| |  | | (_| | | | | (_| | |  __/
   |   \__|_|  |_|\__,_|_| |_|\__, |_|\___|
   |                          |___/
  \*/


  class triangle : public entity
  {
  private:
    point m_vertex[3] = {NAN_POINT, NAN_POINT, NAN_POINT};

  public:
    triangle(triangle const &) = default;

    triangle(triangle &&) = default;

    triangle & operator=(const triangle &) = default;

    triangle & operator=(triangle &&) = default;

    ~triangle(void) override = default;

    triangle(void);

    triangle(
      real vertex0_x,
      real vertex0_y,
      real vertex0_z,
      real vertex1_x,
      real vertex1_y,
      real vertex1_z,
      real vertex2_x,
      real vertex2_y,
      real vertex2_z
    );

    triangle(
      point const & vertex0,
      point const & vertex1,
      point const & vertex2
    );

    triangle(
      point const vertex[3]
    );

    bool
    isApprox(
      triangle const & triangle_in,
      real             tolerance = EPSILON
    ) const;

    point const &
    vertex(
      integer i
    ) const;

    point &
    vertex(
      integer i
    );

    point const &
    operator[](
      integer i
    ) const;

    point &
    operator[](
      integer i
    );

    point
    centroid(void)
    const;

    segment
    edge(
      integer i
    ) const;

    vec3
    normal(void)
    const;

    void
    swap(
      integer i,
      integer j
    );

    real
    perimeter(void)
    const;

    real
    area(void)
    const;

    void
    barycentric(
      point const & point_in,
      real        & u,
      real        & v,
      real        & w
    ) const;

    plane
    layingPlane(void)
    const;

    void
    translate(
      vec3 const & vector_in
    ) override;

    void
    transform(
      affine const & affine_in
    ) override;

    bool
    isInside(
      point const & point_in,
      real          tolerance = EPSILON
    ) const;

    bool
    isDegenerated(
      real tolerance = EPSILON
    ) const override;

    inline
    integer
    level(void)
      const override
    {
      return integer(7);
    }

    inline
    std::string
    type(void)
      const override
    {
      return "triangle";
    }

    inline
    bool
    isNone(void)
      const override
    {
      return false;
    }

    inline
    bool
    isPoint(void)
      const override
    {
      return false;
    }

    inline
    bool
    isLine(void)
      const override
    {
      return false;
    }

    inline
    bool
    isRay(void)
      const override
    {
      return false;
    }

    inline
    bool
    isPlane(void)
      const override
    {
      return false;
    }

    inline
    bool
    isSegment(void)
      const override
    {
      return false;
    }

    inline
    bool
    isTriangle(void)
      const override
    {
      return true;
    }

    inline
    bool
    isDisk(void)
      const override
    {
      return false;
    }

    inline
    bool
    isBall(void)
      const override
    {
      return false;
    }

    inline
    bool
    isClampable(void)
      const override
    {
      return true;
    }

    inline
    bool
    isNonClampable(void)
      const override
    {
      return false;
    }

    bool
    clamp(
      vec3 & min,
      vec3 & max
    ) const override;

    bool
    clamp(
      real & min_x,
      real & min_y,
      real & min_z,
      real & max_x,
      real & max_y,
      real & max_z
    ) const override;

  }; // class triangle

  static triangle const & NAN_TRIANGLE   = * new triangle(NAN_POINT, NAN_POINT, NAN_POINT);
  static triangle       & DUMMY_TRIANGLE = * new triangle(NAN_POINT, NAN_POINT, NAN_POINT);

} // namespace acme

#endif