Class point¶
Defined in File point.hxx
Inheritance Relationships¶
Base Types¶
public vec3public acme::entity(Class entity)
Class Documentation¶
- 
class acme::point : public vec3, public acme::entity¶
 - 
Point class container.
Specialization of Eigen::Matrix class
Public Types
Public Functions
- 
~point(void) override = default¶
 - 
Point class destructor.
 
- 
point(void)¶
 - 
Point class constructor.
 
- 
template<typename derived>
inline point(Eigen::MatrixBase<derived> const &other)¶
 - 
This constructor allows you to construct matrix from Eigen expressions.
- Parameters
 - 
other – Eigen matrix object
 
 
- 
virtual void translate(vec3 const &vector_in) override¶
 - 
Translate point by vector.
- Parameters
 - 
vector_in – Input translation vector
 
 
- 
virtual void transform(affine const &affine_in) override¶
 - 
Transform point with affine transformation matrix.
- Parameters
 - 
affine_in – 4x4 affine transformation matrix
 
 
- 
virtual bool isDegenerated(acme::real tolerance = EPSILON) const override¶
 - 
Check if entity is degenerated.
- Parameters
 - 
tolerance – Tolerance
 
 
- 
inline virtual std::string type(void) const override¶
 - 
Return object type as string.
 
- 
inline virtual bool isNone(void) const override¶
 - 
Check whether the object is no entity.
 
- 
inline virtual bool isPoint(void) const override¶
 - 
Check whether the object is a point.
 
- 
inline virtual bool isLine(void) const override¶
 - 
Check whether the object is a line.
 
- 
inline virtual bool isRay(void) const override¶
 - 
Check whether the object is a ray.
 
- 
inline virtual bool isPlane(void) const override¶
 - 
Check whether the object is a plane.
 
- 
inline virtual bool isSegment(void) const override¶
 - 
Check whether the object is a segment.
 
- 
inline virtual bool isTriangle(void) const override¶
 - 
Check whether the object is a triangle.
 
- 
inline virtual bool isDisk(void) const override¶
 - 
Check whether the object is a disk.
 
- 
inline virtual bool isBall(void) const override¶
 - 
Check whether the object is a ball.
 
- 
inline virtual bool isClampable(void) const override¶
 - 
Check whether in the point is clampable.
 
- 
inline virtual bool isNonClampable(void) const override¶
 - 
Check whether in the point is non-clampable.
 
- 
virtual bool clamp(vec3 &min, vec3 &max) const override¶
 - 
Get minumum and maximum values along axes.
- Parameters
 - 
min – Input minimum point
max – Input maximum point
 
 
- 
virtual bool clamp(acme::real &min_x, acme::real &min_y, acme::real &min_z, acme::real &max_x, acme::real &max_y, acme::real &max_z) const override¶
 - 
Get minumum and maximum values along axes.
- Parameters
 - 
min_x – Input x value of minimum point
min_y – Input y value of minimum point
min_z – Input z value of minimum point
max_x – Input x value of maximum point
max_y – Input y value of maximum point
max_z – Input z value of maximum point
 
 
- 
void rotate(real angle, vec3 const &axis)¶
 - 
Rotate entity by a rotation angle around an arbitrary axis.
- Parameters
 - 
angle – Input angle [rad]
axis – Input axis
 
 
- 
inline bool isEntity(void) const¶
 - 
Check whether the object is an entity.
 
 - 
~point(void) override = default¶