Class ray¶
Defined in File ray.hxx
Inheritance Relationships¶
Base Type¶
public acme::entity
(Class entity)
Class Documentation¶
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class acme::ray : public acme::entity¶
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Ray class container.
Infinite ray in 3D space and defined by any point lying on the line and a direction vector.
Public Types
Public Functions
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~ray(void) override = default¶
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Ray class destructor.
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ray(void)¶
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Ray class constructor.
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ray(real origin_x, real origin_y, real origin_z, real direction_x, real direction_y, real direction_z)¶
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Ray class constructor.
- Parameters
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origin_x – Input x value of ray origin point
origin_y – Input y value of ray origin point
origin_z – Input z value of ray origin point
direction_x – Input x value of ray direction
direction_y – Input y value of ray direction
direction_z – Input z value of ray direction
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ray(point const &origin, vec3 const &direction)¶
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Ray class constructor.
- Parameters
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origin – Input ray origin point
direction – Input ray direction vector
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bool isApprox(ray const &ray_in, real tolerance = EPSILON) const¶
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Check if ray objects are (almost) equal.
- Parameters
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ray_in – Input ray object
tolerance – Tolerance
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void normalize(void)¶
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Normalize ray direction vector.
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void reverse(void)¶
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Reverse ray direction.
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virtual void translate(vec3 const &vector) override¶
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Translate ray by vector.
- Parameters
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vector – Input translation vector
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virtual void transform(affine const &affine_in) override¶
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Transform ray with affine transformation matrix.
- Parameters
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affine_in – 4x4 affine transformation matrix
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bool isInside(point const &point_in, real tolerance = EPSILON) const¶
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Check whether the point is inside the ray.
- Parameters
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point_in – Query point
tolerance – Tolerance
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virtual bool isDegenerated(real tolerance = EPSILON) const override¶
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Check if ray is degenerated (null vector)
- Parameters
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tolerance – Tolerance
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inline virtual std::string type(void) const override¶
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Return object type as string.
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inline virtual bool isNone(void) const override¶
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Check whether the object is no entity.
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inline virtual bool isPoint(void) const override¶
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Check whether the object is a point.
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inline virtual bool isLine(void) const override¶
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Check whether the object is a line.
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inline virtual bool isRay(void) const override¶
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Check whether the object is a ray.
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inline virtual bool isPlane(void) const override¶
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Check whether the object is a plane.
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inline virtual bool isSegment(void) const override¶
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Check whether the object is a segment.
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inline virtual bool isTriangle(void) const override¶
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Check whether the object is a triangle.
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inline virtual bool isDisk(void) const override¶
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Check whether the object is a disk.
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inline virtual bool isBall(void) const override¶
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Check whether the object is a ball.
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inline virtual bool isClampable(void) const override¶
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Check whether in the ray is clampable.
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inline virtual bool isNonClampable(void) const override¶
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Check whether in the ray is non-clampable.
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virtual bool clamp(vec3 &min, vec3 &max) const override¶
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Get minumum and maximum values along axes.
- Parameters
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min – Input minimum point
max – Input maximum point
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virtual bool clamp(real &min_x, real &min_y, real &min_z, real &max_x, real &max_y, real &max_z) const override¶
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Get minumum and maximum values along axes.
- Parameters
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min_x – Input x value of minimum point
min_y – Input y value of minimum point
min_z – Input z value of minimum point
max_x – Input x value of maximum point
max_y – Input y value of maximum point
max_z – Input z value of maximum point
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void rotate(real angle, vec3 const &axis)¶
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Rotate entity by a rotation angle around an arbitrary axis.
- Parameters
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angle – Input angle [rad]
axis – Input axis
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inline bool isEntity(void) const¶
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Check whether the object is an entity.
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~ray(void) override = default¶