Class segment¶
Defined in File segment.hxx
Inheritance Relationships¶
Base Type¶
public acme::entity
(Class entity)
Class Documentation¶
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class acme::segment : public acme::entity¶
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Segment class container.
Segment in 3D space. The segment is defined by two arbitrary points.
Public Types
Public Functions
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~segment(void) override = default¶
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Segment class destructor.
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segment(void)¶
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Segment class constructor.
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segment(real vertex0_x, real vertex0_y, real vertex0_z, real vertex1_x, real vertex1_y, real vertex1_z)¶
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Segment class constructor.
- Parameters
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vertex0_x – Input x value of first segment vertex
vertex0_y – Input y value of first segment vertex
vertex0_z – Input z value of first segment vertex
vertex1_x – Input x value of second segment vertex
vertex1_y – Input y value of second segment vertex
vertex1_z – Input z value of second segment vertex
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segment(point const &vertex0, point const &vertex1)¶
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Segment class constructor.
- Parameters
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vertex0 – Input first segment vertex
vertex1 – Input second segment vertex
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segment(point const vertex[2])¶
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Segment class constructor.
- Parameters
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vertex – Input segment vertices
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bool isApprox(segment const &segment_in, real tolerance = EPSILON) const¶
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Check if segments are (almost) equal.
- Parameters
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segment_in – Input segment object
tolerance – Tolerance
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point const &vertex(integer i) const¶
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Get segment i-th vertex const reference.
- Parameters
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i – Intput segment i-th vertex index
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point &vertex(integer i)¶
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Get segment i-th vertex reference.
- Parameters
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i – Intput segment i-th vertex index
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point const &operator[](integer i) const¶
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Get segment i-th vertex const reference.
- Parameters
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i – Intput segment i-th vertex index
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point &operator[](integer i)¶
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Get segment i-th vertex reference.
- Parameters
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i – Intput segment i-th vertex index
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void swap(void)¶
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Swap segment points.
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virtual void translate(vec3 const &vector_in) override¶
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Translate segment by vector.
- Parameters
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vector_in – Input translation vector
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virtual void transform(affine const &affine_in) override¶
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Transform segment with affine transformation matrix.
- Parameters
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affine_in – 4x4 affine transformation matrix
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bool isInside(point const &point_in, real tolerance = EPSILON) const¶
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Check whether the point is inside the segment.
- Parameters
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point_in – Query point
tolerance – Tolerance
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virtual bool isDegenerated(real tolerance = EPSILON) const override¶
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Check if segment is degenerated to point.
- Parameters
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tolerance – Tolerance
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inline virtual std::string type(void) const override¶
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Return object type as string.
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inline virtual bool isNone(void) const override¶
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Check whether the object is no entity.
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inline virtual bool isPoint(void) const override¶
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Check whether the object is a point.
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inline virtual bool isLine(void) const override¶
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Check whether the object is a line.
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inline virtual bool isRay(void) const override¶
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Check whether the object is a ray.
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inline virtual bool isPlane(void) const override¶
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Check whether the object is a plane.
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inline virtual bool isSegment(void) const override¶
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Check whether the object is a segment.
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inline virtual bool isTriangle(void) const override¶
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Check whether the object is a triangle.
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inline virtual bool isDisk(void) const override¶
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Check whether the object is a disk.
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inline virtual bool isBall(void) const override¶
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Check whether the object is a ball.
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inline virtual bool isClampable(void) const override¶
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Check whether in the segment is clampable.
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inline virtual bool isNonClampable(void) const override¶
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Check whether in the segment is non-clampable.
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virtual bool clamp(vec3 &min, vec3 &max) const override¶
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Get minumum and maximum values along axes.
- Parameters
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min – Input minimum point
max – Input maximum point
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virtual bool clamp(real &min_x, real &min_y, real &min_z, real &max_x, real &max_y, real &max_z) const override¶
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Get minumum and maximum values along axes.
- Parameters
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min_x – Input x value of minimum point
min_y – Input y value of minimum point
min_z – Input z value of minimum point
max_x – Input x value of maximum point
max_y – Input y value of maximum point
max_z – Input z value of maximum point
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void rotate(real angle, vec3 const &axis)¶
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Rotate entity by a rotation angle around an arbitrary axis.
- Parameters
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angle – Input angle [rad]
axis – Input axis
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inline bool isEntity(void) const¶
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Check whether the object is an entity.
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~segment(void) override = default¶